mmostuff:

agirlandhersword:

Some pics of my forever-in-progress housing plot. Welcome to Cordova Street, where the rent is cheap, the company is questionable, and the booze is at least unlikely to kill you.

Cordova Street was one of the first neighborhoods settled by the Exiles who made landfall in the early days of Nexus colonization. A primarily human settlement, it made a name for itself through its productive textile factory, which processed fiber from the whimwood trees in nearby Galeras. It was once a popular destination, both for tourists and for new arrivals looking to get their feet on the ground through honest work.

When the factory shut down a few years ago, it bled the life out of the neighborhood. Everyone who could left, and everyone who couldn’t kept trying until they could. Now, the main street is little more than a silent row of condemned shops and ransacked tenement houses. One bar remains open, but operates on an honor system because the owner “can’t be assed to sit around and watch the same three lowlifes get drunk every day.”

The only real sign of life is the factory itself. Though long since condemned, its lights are on every day, and its machinery hums well into the night. Strangely enough, though, no one knows who’s running it, or why. The few remaining locals claim they’ve never seen anyone going in or out…

It’s here that Emma makes her home. She’s carved out a little nest for herself in an adjacent warehouse, where she has a good view of the neighborhood and no one has a good view of her. She knows the secret paths through the urban tumble better than anyone, and is happy to show them to people she trusts.

When asked why she chooses to stay, she jokes about how a squatter’s rent is hard to beat. With good pay coming in from the Mint Julep, it’s clear she could afford better. She claims she’s saving up for her future, but there’s probably more to the story.

There almost always is.

Excellente!

datela-vodenit:

Wildstar gameplay storytime

Both of these have to do with Taren…

One time in Wilderrun, I’m in Devastation ridge and battling a rock elemental…. near the edge of a cliff. Do Taren is almost done making work of the elemental, when all of a sudden the elemental uses a knock away attack and KNOCKS TAREN OFF THE CLIFF I WAS TERRIFIED! I was lucky enough to have been knocked off onto a dent in the cliff and it gave Taren enough footing to save him from his fall. I got him back up on the cliff using a hover board and mashing the space bar. He got back at the elemental.

Next story takes place in the Widowmaker, this one is less forgiving for the furry boi. So I’m way up at the top level and I need to get down below to finish the mission, right? Well, I thought it’d be best for Taren to take jumpads on his way down to slow his fall. He jumps onto the first one and flies through the air… and cracks his skull on a girder and dies suddenly. IM NOT JOKING THIS ACTUALLY HAPPENED IN GAME. Idk what happened, but after jumping on the jump pad, the game just decided to instakill me mid air, making Taren go through the death animation n all, and I have to watch in shock while Taren’s sarcophagus of a body clunks to the ground practically 90 ft bellow him.

Despite these glitches I still love Wildstar and it gives me a good laugh to be blindsided like that sometimes.

For the record, you’ll take “fall” damage anytime you hit something while moving fast enough, including walls and ceilings. Why it isn’t restricted to “down” I couldn’t tell you, but it’s always been that way. During beta this was tuned a bit too high, which became apparent when mounts were added: going over a hill would cause significant damage, and going down one was often fatal! Death by hill was frequently referenced in global chat.

Also, you can safely jump off of very high things as long as you have your class’s movement ability on your LAS (and you aren’t lagging) – just fire the ability before you hit the ground, and all fall damage is negated until you pick up speed again. Every class has at least one ability that does this, and Explorers can also use their jetpack!